The hull is separated in 4 sections (foward, aft and two middle sections) with combined hp of 42 800. Let’s take Fuso as example – the total hp in game is 57 100. Half of the hitpoints are locked inside the citadel – the most heavily armored part of the ship protecting the engine rooms and the magazines. If we sum the hp of all sections we will get value far more then the ship’s hitpoints we see in battle and the reason for that is to facilitate the destruction, as it’s not necessary to destroy every single thing on the ship to take it out of action. In WoWs every ship is separated in sections with their own hitpoints dependant on their importance. Damaging such parts won’t reduce the ship’s fighting efficiency represented by hitpoints. Big parts of the ships are used for daily tasks and have nothing to do with the fighting efficiency. The reason is that ships are far more complex and not simply compact combat vehicles, but also floating military bases. ![]() The information below is provided by WG officials via the developers blog or forum posts on the RU server.Īs you will notice the things are different here compared to WoT and WoWp. ![]() This guide will try to explain in details the damage mechanics in WoWs. There are a lot of questions about the damage in WoWs and it’s “randomness”. World of Warships Damage Mechanics Guide by Sharana
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