"We are creating a competitive game that is consistent, predictable, fair, and as fun to watch as it is to play," he said. Wynn went on to say that Daybreak refuses to compromise on quality, even if that means delaying something as it did with King of the Kill's console versions. We have been able to make essential updates to the gunplay, combat, and vehicles, get the new map in a state to go live, and add lots of polish to the core areas of the game." It was definitely a tough decision, but I think it was the right one to make. "As a result, I have decided to pause our efforts on the console versions and put 100% of the focus on to the PC version of the game for right now. "It became clear that to best line up the game for success was to reduce the number of variables in the equation," Wynn said. Producer Chris Wynn said in a blog post today that the studio was "spread too thin" trying to work on the PC and console versions at the same time, all of which were made internally. In February, Daybreak said King of the Kill would launch digitally for PS4 and Xbox One this summer. One of these is "Battle Royale," which was created by community member PlayerUnknown. Now Playing: H1Z1: King of the Kill - PC Launch TrailerÄaybreak is positioning King of the Kill as a "high-intensity online multiplayer shooter" in which players can take part in a number of last-player-standing modes. By clicking 'enter', you agree to GameSpot's
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